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File name
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Short Description.
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Command name(s)
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Last recorded internet URL
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bang6.p
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Deformation displacement plugin for doing explosions with hypervoxels
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BANG!
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http://www1.odn.ne.jp/saw/
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bc6ctpnt.p
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allows two individual vertex points to attach in layout (bit messy to use though)
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Bc_ObjectPoint
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http://homepage1.nifty.com/bcon/
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bc6ctpt2.p
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update of above, incorporating point selection sets defined in modeller.
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Bc_ObjectPoint2
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http://homepage1.nifty.com/bcon/
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FIsDeformFollower.p
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Takes the displacement of a copied chunk of an object to map back onto the original model for speeding up motion-designer effects by minimizing object mesh calculation & ignoring point count & point order. Pretty damn clever.
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FI's_DeformPicker & FI's_DeformFollwer
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http://www2.ocn.ne.p/~fis_junk/
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fisflabby.p
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Make the target flabby like a jerry fish.
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http://www2.ocn.ne.p/~fis_junk/
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fislagmotion.p
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Another Inertia like deformer. However bone effect is valid.
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http://www2.ocn.ne.p/~fis_junk/
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FIsTwistWrist.p
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uses specific extra weight maps to assist in retaining an objects volume when being deformed by banking bones.
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FI's_TwistWrist
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http://www2.ocn.ne.p/~fis_junk/
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gmd_pulltoy.p
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intended for use in conjunction with motion designer
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MD_Pulltoy
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http://www.battlefleet.net/
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lipsync.p
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japanese lipsynch plugin from Dstorm - no english docs - too weird to use.
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LipSync
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http://www.dstorm.co.jp/
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lw2jot.p
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for rendering LW scenes with the external JOT cel shader
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Jot_Point_Position
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http://jot.cs.princeton.edu/
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normal_displacement.p
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umm...let's guess... displaces normals in modeller? Nope. It's a texture displacement for modeller!
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NormalDisplacement
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http://lynx.aspect-design.de/
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objc.p
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Never actually tried it, but apparently, in layout, it replaces points with objects & is good for doing flocks & explosions etc.
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ObjC
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http://www.3dcg.ne.jp/~xdd/
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p2obj.p
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KO_P2OBJ
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http://www1.plala.or.jp/Otsuka/
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pg_a.p
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UNTESTED - NO RECORD
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PG_A
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http://kaniserver.homeip.net/~konoha/psycho/
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pg_melt.p
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object displacement that makes objects appear to melt.
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PG_melt
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http://kaniserver.homeip.net/~konoha/psycho/
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pg_melt_f.p
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a different version of the above?
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PG_melt_F
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http://kaniserver.homeip.net/~konoha/psycho/
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PolyFit.p
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Layout deformation plugin that does collision detection for causing temporary dents. Possibly obsolete now that LW8 has various soft-body dynamic options.
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KO_PolyFit, KO_PolyFit_S
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http://www1.plala.or.jp/Otsuka/
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ripple_s_beta.p
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object displacement for making waves.
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RIPPLE_S BETA
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http://www1.odn.ne.jp/saw/
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SG_Explosion2.p
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deformation plugin that explodes objects in layout
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http://www.informatik.hu-berlin.de/~goetsch/
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SG_Explosion2b.p
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later version of the above
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http://www.informatik.hu-berlin.de/~goetsch/
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Smartskin.p
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now included in LW8 - so zap this old version
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http://www.animationsnippets.com/
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SplineTransform.p
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deforms an object according to positioning of null objects emulating a spline.
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Shift SplineTransform
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http://www.shift.gr.jp/
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Storm.p
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displacement plugin for doing rain & the like.
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DS_Storm
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http://www.dstorm.co.jp/
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Trailer.p
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deforms or animates object according to motion path
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Trailer
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http://www.dstorm.co.jp/
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